I think you must add the cluster as an input for your operator.
For example if you want to create a custom deformer operator, add the
ActivePrimitive of your mesh as an input / output. As the deformer
operator will deal with points, you will need to create a cluster of
point and add it as an other input.
Then use Cluster.Elements method to only deal with the points return by
this method.
Hope this help.
Cheers
Guillaume
Alan Jones a écrit :
Thanks Guillaume,
Any chance you also know whether it's possible for an operator to
dynamically add to or remove from a cluster? I'll get reading on this
as that would be all the problems sorted.
Cheers,
Alan.
On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
Property > Polygon Cluster Visibility ?
1/2
Guillaume
Alan Jones a écrit :
Hi All,
I'd like to make an operator which can hide/unhide polygons. Just
posting here because I'm guessing this won't be possible.
If it is can anyone provide some pointers for where I can start looking?
Cheers,
Alan.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi