Yeah - my concern was whether I could add or remove with an operator.
Will give it a swing and see.
Cheers,
Alan.
On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> >I didn't know whether it was possible to have a dynamic cluster.
>
> Clusters are not dynamic, they are just a cluster of components and your
> operator can read the cluster properties.
> Of course, you can add or remove some components from a cluster with
> some XSI commands.
>
> 1/2
>
> Guillaume
>
>
> Alan Jones a écrit :
> > The problem is I want the cluster for an output of my operator -
> > doesn't need to be an input at all. - i.e. add and remove polygons to
> > it within the operator. Don't need to do any deformation at all.
> >
> > Cheers,
> >
> > Alan.
> >
> > On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> >
> >> I think you must add the cluster as an input for your operator.
> >>
> >> For example if you want to create a custom deformer operator, add the
> >> ActivePrimitive of your mesh as an input / output. As the deformer
> >> operator will deal with points, you will need to create a cluster of
> >> point and add it as an other input.
> >>
> >> Then use Cluster.Elements method to only deal with the points return by
> >> this method.
> >>
> >> Hope this help.
> >>
> >> Cheers
> >>
> >> Guillaume
> >>
> >>
> >> Alan Jones a écrit :
> >>
> >>> Thanks Guillaume,
> >>>
> >>> Any chance you also know whether it's possible for an operator to
> >>> dynamically add to or remove from a cluster? I'll get reading on this
> >>> as that would be all the problems sorted.
> >>>
> >>> Cheers,
> >>>
> >>> Alan.
> >>>
> >>> On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> >>>
> >>>
> >>>> Property > Polygon Cluster Visibility ?
> >>>>
> >>>> 1/2
> >>>>
> >>>> Guillaume
> >>>>
> >>>> Alan Jones a écrit :
> >>>>
> >>>>
> >>>>> Hi All,
> >>>>>
> >>>>> I'd like to make an operator which can hide/unhide polygons. Just
> >>>>> posting here because I'm guessing this won't be possible.
> >>>>>
> >>>>> If it is can anyone provide some pointers for where I can start looking?
> >>>>>
> >>>>> Cheers,
> >>>>>
> >>>>> Alan.
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