Clusters, custom ops. Shudder.
I think Guillaume's right. It's not animatable which as a general rule means
it can't be operated on. Either way, allow a goodly amount of time and
remember, when it all turns out to be a waste of time, you can always hit
Adrian. Hell, hit him anyway.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Alan Jones
> Sent: 02 October 2007 17:42
> To: XSI(at)Softimage.COM
> Subject: Re: Hide Component Operator
>
> Yeah - my concern was whether I could add or remove with an operator.
> Will give it a swing and see.
>
> Cheers,
>
> Alan.
>
> On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> > >I didn't know whether it was possible to have a dynamic cluster.
> >
> > Clusters are not dynamic, they are just a cluster of components and
> your
> > operator can read the cluster properties.
> > Of course, you can add or remove some components from a cluster with
> > some XSI commands.
> >
> > 1/2
> >
> > Guillaume
> >
> >
> > Alan Jones a écrit :
> > > The problem is I want the cluster for an output of my operator -
> > > doesn't need to be an input at all. - i.e. add and remove polygons
> to
> > > it within the operator. Don't need to do any deformation at all.
> > >
> > > Cheers,
> > >
> > > Alan.
> > >
> > > On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> > >
> > >> I think you must add the cluster as an input for your operator.
> > >>
> > >> For example if you want to create a custom deformer operator, add
> the
> > >> ActivePrimitive of your mesh as an input / output. As the deformer
> > >> operator will deal with points, you will need to create a cluster
> of
> > >> point and add it as an other input.
> > >>
> > >> Then use Cluster.Elements method to only deal with the points
> return by
> > >> this method.
> > >>
> > >> Hope this help.
> > >>
> > >> Cheers
> > >>
> > >> Guillaume
> > >>
> > >>
> > >> Alan Jones a écrit :
> > >>
> > >>> Thanks Guillaume,
> > >>>
> > >>> Any chance you also know whether it's possible for an operator to
> > >>> dynamically add to or remove from a cluster? I'll get reading on
> this
> > >>> as that would be all the problems sorted.
> > >>>
> > >>> Cheers,
> > >>>
> > >>> Alan.
> > >>>
> > >>> On 10/2/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
> > >>>
> > >>>
> > >>>> Property > Polygon Cluster Visibility ?
> > >>>>
> > >>>> 1/2
> > >>>>
> > >>>> Guillaume
> > >>>>
> > >>>> Alan Jones a écrit :
> > >>>>
> > >>>>
> > >>>>> Hi All,
> > >>>>>
> > >>>>> I'd like to make an operator which can hide/unhide polygons.
> Just
> > >>>>> posting here because I'm guessing this won't be possible.
> > >>>>>
> > >>>>> If it is can anyone provide some pointers for where I can start
> looking?
> > >>>>>
> > >>>>> Cheers,
> > >>>>>
> > >>>>> Alan.
> > >>>>> ---
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