Anyone played with FumeFX yet?
So fast, simple and powerful.
Can you elaborate a bit more?
I´ve seen the shader/effect and implementation
in a demo for 3DS Max, liked the realtime tuning
using gradients for density and such based on a
pre-calculated cache alot but thought you still need
some sort of powerful particle engine (like "thinking
particles" or such was mentioned) to really get the
FumeFX to not just look nice but also behave so?
Cheers
tim
P.S: Up until now I really can´t complain about
softimage support or any of the other people
related to softimage. Always felt well pampered...
----- Original Message -----
From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, October 02, 2007 3:21 PM
Subject: RE: interesting
Man, after we get MoonDust guess what's on my list?!!!
Actually, Fluid and hair dynamics. :-)
Anyone played with FumeFX yet? So fast, simple and powerful.
________________________________
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of peter boeykens
Sent: October 2, 2007 8:54 AM
To: XSI(at)Softimage.COM
Subject: Re: interesting
yay, says we have very good fluids in XSI !
bring it on!
----- Original Message -----
From: adrian <mailto:adrian.wyer(at)fluid-pictures.com>
To: XSI(at)Softimage.COM
Sent: Tuesday, October 02, 2007 10:54 AM
Subject: interesting
http://www.tdt3d.be/articles_viewer.php?art_id=99
"Company support for single users ...." oh dear.....
ok so it's one guy's opinions, but still interesting that
someone took the time to
actually bother with most of the major packages
we could learn from this....
a
Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
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