RE: Compiling Windows 64 bit d3 shader

Date : Wed, 3 Oct 2007 14:58:55 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: Compiling Windows 64 bit d3 shader
Because they're not likely to have the debug CRT libraries installed.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of kim aldis
Sent: 03-Oct-2007 14:49
To: XSI(at)Softimage.COM
Subject: RE: Compiling Windows 64 bit d3 shader

Why not? 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On 
> Behalf Of Bernard Lebel
> Sent: 03 October 2007 18:34
> To: XSI(at)Softimage.COM
> Subject: Re: Compiling Windows 64 bit d3 shader
> 
> You're probably aware of this, but I got bit by it at least once: make

> sure you don't compile in debug mode while trying to make the shader 
> work on a user workstation.
> 
> 
> Bernard
> 
> 
> 


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