Because they're not likely to have the debug CRT libraries installed.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of kim aldis
Sent: 03-Oct-2007 14:49
To: XSI(at)Softimage.COM
Subject: RE: Compiling Windows 64 bit d3 shader
Why not?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Bernard Lebel
> Sent: 03 October 2007 18:34
> To: XSI(at)Softimage.COM
> Subject: Re: Compiling Windows 64 bit d3 shader
>
> You're probably aware of this, but I got bit by it at least once: make
> sure you don't compile in debug mode while trying to make the shader
> work on a user workstation.
>
>
> Bernard
>
>
>
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