RE: Compiling Windows 64 bit d3 shader

Date : Thu, 4 Oct 2007 10:44:01 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: Compiling Windows 64 bit d3 shader
Ah, yes of course.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Felix Gebhardt
> Sent: 04 October 2007 10:15
> To: XSI(at)Softimage.COM
> Subject: Re: Compiling Windows 64 bit d3 shader
> 
> 
> If you dynamically link against a library and this code can't be found
> at startup/runtime your plugin.dll won't be loaded either.
> 
> 
> kim aldis schrieb:
> > I know, but why's that a bad thing?
> >
> >
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf Of Halfdan Ingvarsson
> >> Sent: 03 October 2007 19:59
> >> To: XSI(at)Softimage.COM
> >> Subject: RE: Compiling Windows 64 bit d3 shader
> >>
> >> Because they're not likely to have the debug CRT libraries
> installed.
> >>
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf
> >> Of kim aldis
> >> Sent: 03-Oct-2007 14:49
> >> To: XSI(at)Softimage.COM
> >> Subject: RE: Compiling Windows 64 bit d3 shader
> >>
> >> Why not?
> >>
> >>
> >>> -----Original Message-----
> >>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >>> Behalf Of Bernard Lebel
> >>> Sent: 03 October 2007 18:34
> >>> To: XSI(at)Softimage.COM
> >>> Subject: Re: Compiling Windows 64 bit d3 shader
> >>>
> >>> You're probably aware of this, but I got bit by it at least once:
> >>>
> >> make
> >>
> >>
> >>> sure you don't compile in debug mode while trying to make the
> shader
> >>> work on a user workstation.
> >>>
> >>>
> >>> Bernard
> >>>
> >>>
> >>>
> >>>
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> >
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