if the cluster has a center then : (
myCluster.CenterReference).Kinematics.Local.Transform
or ( myCluster.Parent3DObject).Kinematics.Local.Transform
both seem as nippy as each other to me.
i have a sneaking suspicion i've not understood the question though
Bradley Gabe wrote:
If I have a pointer to, say, a polygon cluster, what is the quickest
way performance-wise to get an SITransformation object for that
cluster's local reference frame?
I'm having no luck hunting this down in the SDK docs.
Thanks!
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Jon Swindells
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