Hey Karl,
Make a new pass and apply a white constant to the objects that are behind
your fence. Apply a black constant to your fence and then render. Or vice
versa. Black back, white fence. Use that as your alpha for selection/masking
purposes etc. At least I think this is what you were meaning you wanted.
----- Original Message -----
From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Saturday, October 06, 2007 12:32 PM
Subject: Re: alpha in transparency
Sorry Wayne for the late response, been real busy. I'm not sure what you
mean by "apply a matte". How would one do that?
Karl.
Wayne Williams wrote:
apply a matte on the object behind the fence?
----- Original Message ----- From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Saturday, September 29, 2007 9:23 AM
Subject: alpha in transparency
I have a chain link fence texture with alpha transparency. The problem
is when I render I see the objects behind the fence in the fence render
layer. Can anyone tell me how I can render out the fence so that I'm
left with an alpha channel between the fence wire?
Cheers,
Karl.
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