Thanks Wayne, that will get me the end result I'm looking for. I was
just looking for a way to do it in my default color pass, but whats one
more pass...
Karl.
Wayne Williams wrote:
Hey Karl,
Make a new pass and apply a white constant to the objects that are
behind your fence. Apply a black constant to your fence and then
render. Or vice versa. Black back, white fence. Use that as your alpha
for selection/masking purposes etc. At least I think this is what you
were meaning you wanted.
----- Original Message ----- From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Saturday, October 06, 2007 12:32 PM
Subject: Re: alpha in transparency
Sorry Wayne for the late response, been real busy. I'm not sure what
you mean by "apply a matte". How would one do that?
Karl.
Wayne Williams wrote:
apply a matte on the object behind the fence?
----- Original Message ----- From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Saturday, September 29, 2007 9:23 AM
Subject: alpha in transparency
I have a chain link fence texture with alpha transparency. The
problem is when I render I see the objects behind the fence in the
fence render layer. Can anyone tell me how I can render out the
fence so that I'm left with an alpha channel between the fence wire?
Cheers,
Karl.
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