nope, but if you want a free version of that you can always try
Blender and import that mesh into XSI. I use Blender a lot for it's
sculpting features since it uses the mesh and not a displacment mesh.
In some cases that's better.
they also have a few other features that I like and would like to have in XSI :)
http://www.blender.org/features-gallery/features/feature-videos/
regards
stefan
On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
> I'm just trying to create some low poly rocks as in game modeling. I
> decided to try and paint on a subdivided cube and see if I can work it
> into a nice stone/rock shape. As far as I can tell the only way to do
> it is to add a paint weights operator to the geo and then do a push and
> relax deformer to it. Is there no way in XSI to paint the weights
> interactively as in Maya's Artisan?
>
> Cheers,
> Karl.
>
>
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