Re: paint sculpting

Date : Sun, 07 Oct 2007 17:30:58 +0200
To : XSI(at)Softimage.COM
From : karlnrose <karlnrose(at)bluewin.ch>
Subject : Re: paint sculpting
That sucks...  I have to use Maya at work cuz my boss is all about it, but at home I use XSI.  I do however use Artisan in Maya a lot at work and I must say its a nice feature.  If you guys at Soft are listening, please implement a good interactive paint sculpting tool into XSI....... pretty please :-D .  Anyway I don't have access to Blender, So I'll probably just export the geo as a .obj and use Artisan then import it back to XSI.

Cheers,
Karl.






Stefan Andersson wrote:
nope, but if you want a free version of that you can always try
Blender and import that mesh into XSI. I use Blender a lot for it's
sculpting features since it uses the mesh and not a displacment mesh.
In some cases that's better.

they also have a few other features that I like and would like to have in XSI :)

http://www.blender.org/features-gallery/features/feature-videos/


regards
stefan


On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
  
I'm just trying to create some low poly rocks as in game modeling.  I
decided to try and paint on a subdivided cube and see if I can work it
into a nice stone/rock shape.  As far as I can tell the only way to do
it is to add a paint weights operator to the geo and then do a push and
relax deformer to it.  Is there no way in XSI to paint the weights
interactively as in Maya's Artisan?

Cheers,
Karl.


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