You don't even have to install blender in order to use it. Just
download and try it out.
http://www.blender.org/download/get-blender/
*IF* softimage does something like artisan or sculpting I hope they
make a damn good feature of it. Otherwise they can just leave it out.
And if you need to do serious stuff you can always use Zbrush or
Mudbox. They are both cheap programs that out performes the rest. And
apparently Modo now also has sculpting, but I haven't tried it.
regards
stefan andersson
On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
>
> That sucks... I have to use Maya at work cuz my boss is all about it, but
> at home I use XSI. I do however use Artisan in Maya a lot at work and I
> must say its a nice feature. If you guys at Soft are listening, please
> implement a good interactive paint sculpting tool into XSI....... pretty
> please :-D . Anyway I don't have access to Blender, So I'll probably just
> export the geo as a .obj and use Artisan then import it back to XSI.
>
> Cheers,
> Karl.
>
>
>
>
>
>
> Stefan Andersson wrote:
> nope, but if you want a free version of that you can always try
> Blender and import that mesh into XSI. I use Blender a lot for it's
> sculpting features since it uses the mesh and not a displacment mesh.
> In some cases that's better.
>
> they also have a few other features that I like and would like to have in
> XSI :)
>
> http://www.blender.org/features-gallery/features/feature-videos/
>
>
> regards
> stefan
>
>
> On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
>
>
> I'm just trying to create some low poly rocks as in game modeling. I
> decided to try and paint on a subdivided cube and see if I can work it
> into a nice stone/rock shape. As far as I can tell the only way to do
> it is to add a paint weights operator to the geo and then do a push and
> relax deformer to it. Is there no way in XSI to paint the weights
> interactively as in Maya's Artisan?
>
> Cheers,
> Karl.
>
>
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