RE: alpha in transparency

Date : Mon, 8 Oct 2007 01:03:18 +0200
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: alpha in transparency
Put the other objects in a partition,
Then
A) Hide the partition
or
B) create a matte material for the partition (constant black)


Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 

  |> -----Original Message-----
  |> From: owner-xsi(at)Softimage.COM 
  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of karlnrose
  |> Sent: Saturday, September 29, 2007 3:23 PM
  |> To: XSI(at)Softimage.COM
  |> Subject: alpha in transparency
  |> 
  |> I have a chain link fence texture with alpha transparency. 
  |>  The problem 
  |> is when I render I see the objects behind the fence in the 
  |> fence render 
  |> layer.  Can anyone tell me how I can render out the  fence 
  |> so that I'm 
  |> left with an alpha channel between the fence wire?
  |> 
  |> 
  |> Cheers,
  |> Karl.
  |> 
  |> 
  |> ---
  |> Unsubscribe? Mail Majordomo(at)Softimage.COM with the 
  |> following text in body:
  |> unsubscribe xsi
  |> 


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.