just a warning... The UI isn't really what you might have been used to
:) But once you get passed on how it works you can actually work
pretty fast.
hints
spacebar = opens a menu (like houdini)
middlebutton = orbit the scene, with CTRL and SHIFT you can zoom and pan
selecting objects is done with right mouse button
A = selects everything or nothing
. = frame your selection
in sculptmode
D = Draw
S = Smooth
G = Grab
P = pinch
F = resize your brush
N = get the properties for the tool you are using (goes for all tools)
Anyyyyyyyyyyyyyyyyyyyyyyyyyyhoooooooooooowwwwwwwwww............
going a bit offtrack here from the XSI path :)
regards
stefan andersson
On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
>
> I'll look into it, I didn't realize it was a freebie.
>
> Karl.
>
>
>
>
> Stefan Andersson wrote:
> You don't even have to install blender in order to use it. Just
> download and try it out.
>
> http://www.blender.org/download/get-blender/
>
> *IF* softimage does something like artisan or sculpting I hope they
> make a damn good feature of it. Otherwise they can just leave it out.
> And if you need to do serious stuff you can always use Zbrush or
> Mudbox. They are both cheap programs that out performes the rest. And
> apparently Modo now also has sculpting, but I haven't tried it.
>
> regards
> stefan andersson
>
>
> On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
>
>
> That sucks... I have to use Maya at work cuz my boss is all about it, but
> at home I use XSI. I do however use Artisan in Maya a lot at work and I
> must say its a nice feature. If you guys at Soft are listening, please
> implement a good interactive paint sculpting tool into XSI....... pretty
> please :-D . Anyway I don't have access to Blender, So I'll probably just
> export the geo as a .obj and use Artisan then import it back to XSI.
>
> Cheers,
> Karl.
>
>
>
>
>
>
> Stefan Andersson wrote:
> nope, but if you want a free version of that you can always try
> Blender and import that mesh into XSI. I use Blender a lot for it's
> sculpting features since it uses the mesh and not a displacment mesh.
> In some cases that's better.
>
> they also have a few other features that I like and would like to have in
> XSI :)
>
> http://www.blender.org/features-gallery/features/feature-videos/
>
>
> regards
> stefan
>
>
> On 10/7/07, karlnrose <karlnrose(at)bluewin.ch> wrote:
>
>
> I'm just trying to create some low poly rocks as in game modeling. I
> decided to try and paint on a subdivided cube and see if I can work it
> into a nice stone/rock shape. As far as I can tell the only way to do
> it is to add a paint weights operator to the geo and then do a push and
> relax deformer to it. Is there no way in XSI to paint the weights
> interactively as in Maya's Artisan?
>
> Cheers,
> Karl.
>
>
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Pixel Abuser (at) http://www.swiss.se/
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work e.mail: stefan [at] swiss.se
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