Wierd, seems like camera movments is one of those things that is
utterly important to be able to transfer.
I'm still very unhappy that nothing has really happend to the XSI camera though.
/stefan
On 10/11/07, Votch <megavotch(at)gmail.com> wrote:
> Your right about the Maya Focal length getting applied to FOV in XSI. We've
> setup watchdogs in the our asset manager to transfer fcurves from Focal
> Length to FOV automatically when crosswalk files are imported from Maya.
> works like a charm most of the time. I've talked to support about it well
> before 6.0 released. Their response was "Animated camera's are not supported
> in crosswalk"
>
>
> On 10/11/07, Stefan Andersson < sanders3d(at)gmail.com> wrote:
> >
> > Hi All,
> > Anyone knows how to get correct values from the Maya camera to the XSI
> > camera? It seems it takes the values from Focal Lenght in maya and
> > apply it to the "field of view"... strange...
> >
> > And if I should use FBX... which version should I use when I export
> > from Maya... any pointers?
> >
> > regards
> > stefan andersson
> >
> > --
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