Re: paint sculpting
| Date : Thu, 11 Oct 2007 11:35:29 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk> |
| Subject : Re: paint sculpting |
Morten Bartholdy 3D & VFX Artist
----- Original Message ----- From: "Mikko Ronkainen" <noratio(at)kolumbus.fi>
To: <XSI(at)Softimage.COM>
Sent: Monday, October 08, 2007 8:36 PM
Subject: Re: paint sculpting
In Render Tree OGLShade-->OGLDraw-->RealTime Switch OGL Now it is shaded
On Mon, 08 Oct 2007 20:24:43 +0300, jentzen mooney <jentzenskills(at)yahoo.com> wrote:
Th
David,
The only thing that I have been able to make work is Wireframe.
I turn off override object properties for the viewport then set the objects display property of Selected: static and interaction to Wireframe.
Then you can push and pull with out the weight op showing but it would be better if it was hiddenline.. Sorry that is all I got..
Kris Rivel <krisrivel(at)gmail.com> wrote: Yeah, it would be nice to have a faster, more intuitive way to do simple mesh editing. I'm not expecting Mudbox or Zbrush power tools...just simple improvements on what we already have. For example, Max had a great, fast paint based relax and smooth tool. Had a lot of options and was very quick. Great for smoothing out and relaxing areas without pre-selecting clusters or dealing with weight maps.
Kris
On 10/8/07, kim aldis <xsi(at)kim-aldis.co.uk> wrote: Kind of. Turn off weight map visibility and change the viewing mode to shaded. Of course, soon as you change your view XSI, bless it, turns it back to constant and switches on the weight map visibility. How annoying is that?
It does mean, though that a fix is probably possible, if enough people shout loudly enough.
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher
Sent: 08 October 2007 16:53
To: XSI(at)Softimage.COM
Subject: Re: paint sculpting
Plus, if I'm remembering right, you can't hide the colored feedback like you can in Maya. I don't want to see the blue colored map, I just want to see the shape of the geo most of the time. If anyone has a workaround, please tell me.
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