Sounds like what I have as a experience with FBX too. I'm kind of lost
now of what to use, or rather what I should recommend to my co-workes.
regards
stefan
On 10/11/07, peter boeykens <peter_b(at)skynet.be> wrote:
>
> Have been doing this between LW and XSI lately. So can't comment for Maya.
> But the cameras coming in from FBX were all wrong.
> I found out that certain info is lost during each step of the conversion
> (export from LW, FBX format itself and import into XSI)
>
> Turned out that its not just camera settings, but also position and rotation
> data which is not coming across precisely.
> Actually the importer introduces some rotational offsets, and on the export
> side position data was not entirely respected.
> So do verify numerically the camera's position and rotation on all axes
> first, and get those right before attempting to get a camera match. Dont
> trust the export/import to be correct.
> Once the camera's were in the exact same pose., getting the correct image
> format (image aspect and pixel aspect) and aperture was all that was needed
> to get a pixel perfect correspondence - no need to mess with the fov at all,
> just set the focal length in mm and the aperture (thats all on the second
> tab of the camera!)
>
>
>
> ----- Original Message -----
> From: "Stefan Andersson" <sanders3d(at)gmail.com>
> To: <XSI(at)Softimage.COM>
> Sent: Thursday, October 11, 2007 9:06 AM
> Subject: Crosswalk exporter
>
>
> > Hi All,
> > Anyone knows how to get correct values from the Maya camera to the XSI
> > camera? It seems it takes the values from Focal Lenght in maya and
> > apply it to the "field of view"... strange...
> >
> > And if I should use FBX... which version should I use when I export
> > from Maya... any pointers?
> >
> > regards
> > stefan andersson
> >
> > --
> > __________________________________________
> > Pixel Abuser (at) http://www.swiss.se/
> > Blog (at) http://sanders3d.blogspot.com/
> > Web (at) http://sanders3d.googlepages.com/
> > work e.mail: stefan [at] swiss.se
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