Re: rigid body errors

Date : Thu, 11 Oct 2007 18:20:44 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: rigid body errors
I think this is about a NAN (division by zero) but i can't tell you more.

2007/10/11, Jeff McFall <Jeff.McFall(at)sas.com>:
Running some rigid body simulations and when I reload a scene, things
are whacked.
I get these odd values in the transform settings of the rigid body
objects  - 1.#QNB
anyone know what that implies?  assuming it is something out of range or
similar

Jeff


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