shader - ray depth control

Date : Thu, 11 Oct 2007 17:35:26 +0100
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <Adam.Seeley(at)primefocusworld.com>
Subject : shader - ray depth control
Hi,
 
I seem to remember that there was a shader to control the refractive and reflective ray depths of an object.
 
Anyone remember what it was called or where it lives?
 
Ta,
 
Adam.

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