Simplest way to get a dynamic curve would probably be to simulate a ribbon
of geometry, and then extract a curve from the surface.
-----Original Message-----
From: Stefan Andersson [mailto:sanders3d(at)gmail.com]
Sent: 17 October 2007 16:29
To: XSI(at)Softimage.COM
Subject: Dynamic Curves
Hi All,
I was wondering... (just saying directly that "create tail" is not the
solution) how would one go about and create "dynamic curves" as it so
elegantly is named in Maya.
Since we have hair in XSI... wouldn't it be possible just to have one
single strand of hair on one vertex? Or at least convert a curve to
become a hair strand...
Or is there any other solution?
regards
Stefan Andersson
--
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Pixel Abuser (at) http://www.swiss.se/
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work e.mail: stefan [at] swiss.se
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