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using a point cache (MDD or PC2) doesn't fix the problem. My animation pipeline is based around pointcache.
On 10/18/07, Ahmidou Lyazidi <
ahmidou.xsi(at)gmail.com> wrote:You can maybe try to export and reload your animation with point oven or KpPointcache.
2007/10/18, Sven Constable <sixsi_list(at)dog-off.de>:
I also came across this. Seems to be some kind of
inter-frame interpolation of vertex movement. I think I fixed it with plotting
the entire deformations into shapes. With a keyframe on every or every 2nd
frame.
cheers,
sven
Hi peeps.
I'm outputting motion vectors using the standard
(built in) mental ray 'motion' framebuffer output to use in Reelsmart motion
blur, and have hit a problem I
can't seem to resolve. I'm getting strange artifacts on both the rendered image
and the motion vector (tiff, 16bit) output. I've attatched an image to show the
artifacts.
Using 32bit 6.01 (on XP64), model is envelope, some shape
animation, modelling frozen, simple SRT on the model root. Has anyone else come
across this?
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