Re: xsi 6.x and envelopes ( severe issue)

Date : Thu, 18 Oct 2007 20:44:16 -0700
To : XSI(at)Softimage.COM
From : "Bradley Gabe" <withanar(at)gmail.com>
Subject : Re: xsi 6.x and envelopes ( severe issue)
I've finished many envelopes in 6.02 and haven't experienced the issues you are talking about. Just thinking about it a bit, the bahvior you are describing is what happens if your envelope data gets randomized where vertex points are no longer associated with their proper deformers or static kinestates. I *have* seen this behavior happen when attempting to directly copy envelope weight arrays from one rig to another using the Object Model.
 
-Brad

 
On 10/18/07, Adam Sale <adamsale(at)shaw.ca> wrote:
anyone had any bizarre envelope behavior with xsi 6.02?
at odd times, when i open a scene with an enveloped character, and manipulate the envelope
by rotating bones, or moving an effector or control, the envelope goes ballistic. I mean really bad.
I've never seen this behavior in ANY version of XSI prior to 6. Its something completely new in my experience..
 
I wonder if its related to the fact that as of 6.0 and later, in order to reliably key a character using bone hierarchies, I need to use autokey. If I try to pose a character first and then key after the pose is finished, often times, the bones, pop, or jump to unpredictable locations or angles..
 
Something recursive has crept into the chain tools in XSI, and I think as a software whose strength lies in these areas, they absolutely need to be addressed in very short order...

Its driving me crazy...
 
not only  limited to any rig I've made..
happens to jaiqua and other rigs as well.
and doesn't happen every time.. just every now and then.
 
anyone else come across this?

Adam
 
 


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.