Re: xsi 6.x and envelopes ( severe issue)

Date : Fri, 19 Oct 2007 10:48:27 +0100
To : XSI(at)Softimage.COM
From : "Fernando Navarro" <fnavarrog.lists(at)gmail.com>
Subject : Re: xsi 6.x and envelopes ( severe issue)
  Not sure if it's related but I have issues with custom operators
being evaluated but not updating (or wrongly updating) the geometry.
Reading a scene containing these operators can reproduce it 90% of the
times. This is something that happens in 6.x but not in 5.11. It has
been reported and probably will know something in a few days.

  Cheers
     Fernando


On 10/19/07, Bradley Gabe <withanar(at)gmail.com> wrote:
> I've finished many envelopes in 6.02 and haven't experienced the issues you
> are talking about. Just thinking about it a bit, the bahvior you are
> describing is what happens if your envelope data gets randomized where
> vertex points are no longer associated with their proper deformers or static
> kinestates. I *have* seen this behavior happen when attempting to directly
> copy envelope weight arrays from one rig to another using the Object Model.
>
> -Brad
>
>
> On 10/18/07, Adam Sale <adamsale(at)shaw.ca> wrote:
> >
> > anyone had any bizarre envelope behavior with xsi 6.02?
> > at odd times, when i open a scene with an enveloped character, and
> manipulate the envelope
> > by rotating bones, or moving an effector or control, the envelope goes
> ballistic. I mean really bad.
> > I've never seen this behavior in ANY version of XSI prior to 6. Its
> something completely new in my experience..
> >
> > I wonder if its related to the fact that as of 6.0 and later, in order to
> reliably key a character using bone hierarchies, I need to use autokey. If I
> try to pose a character first and then key after the pose is finished, often
> times, the bones, pop, or jump to unpredictable locations or angles..
> >
> > Something recursive has crept into the chain tools in XSI, and I think as
> a software whose strength lies in these areas, they absolutely need to be
> addressed in very short order...
> >
> > Its driving me crazy...
> >
> > not only  limited to any rig I've made..
> > happens to jaiqua and other rigs as well.
> > and doesn't happen every time.. just every now and then.
> >
> > anyone else come across this?
> >
> > Adam
> >
> >
>
>
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