I wonder if this problem with soft IK is related
http://www.xsi-blog.com/archives/109
Fernando Navarro wrote:
Not sure if it's related but I have issues with custom operators
being evaluated but not updating (or wrongly updating) the geometry.
Reading a scene containing these operators can reproduce it 90% of the
times. This is something that happens in 6.x but not in 5.11. It has
been reported and probably will know something in a few days.
Cheers
Fernando
On 10/19/07, Bradley Gabe <withanar(at)gmail.com> wrote:
I've finished many envelopes in 6.02 and haven't experienced the issues you
are talking about. Just thinking about it a bit, the bahvior you are
describing is what happens if your envelope data gets randomized where
vertex points are no longer associated with their proper deformers or static
kinestates. I *have* seen this behavior happen when attempting to directly
copy envelope weight arrays from one rig to another using the Object Model.
-Brad
On 10/18/07, Adam Sale <adamsale(at)shaw.ca> wrote:
anyone had any bizarre envelope behavior with xsi 6.02?
at odd times, when i open a scene with an enveloped character, and
manipulate the envelope
by rotating bones, or moving an effector or control, the envelope goes
ballistic. I mean really bad.
I've never seen this behavior in ANY version of XSI prior to 6. Its
something completely new in my experience..
I wonder if its related to the fact that as of 6.0 and later, in order to
reliably key a character using bone hierarchies, I need to use autokey. If I
try to pose a character first and then key after the pose is finished, often
times, the bones, pop, or jump to unpredictable locations or angles..
Something recursive has crept into the chain tools in XSI, and I think as
a software whose strength lies in these areas, they absolutely need to be
addressed in very short order...
Its driving me crazy...
not only limited to any rig I've made..
happens to jaiqua and other rigs as well.
and doesn't happen every time.. just every now and then.
anyone else come across this?
Adam
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