Which is why one should never use a PSD file as a texture in any
program that you use :)
/s
On 10/19/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
> The problem is that mental ray doesn't support PSD files natively and so we have to load them up in XSI and create them as static bitmaps in memory prior to render. This consumes a huge amount of memory that mental ray is unable to get rid off in a pinch.
>
> - ½
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of olivier jeannel
> Sent: 19-Oct-2007 04:48
> To: XSI(at)Softimage.COM
> Subject: Re: The joke of six
>
> Thank you all for the answers.
>
> The system is dual core2 XP32 3.25Go ram Doug, I do kill XSI via the process list (Doing this is like a kind of revenge -"Die you stupid program !") But MR still crashe again quickly.
>
> I believe it's ram/psd related, as most people mentionned. I didn't think this would be that much a problem, will convert my picture then...
>
> Thank's all !
>
>
>
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