Re: Compiling Windows 64 bit d3 shader
| Date : Fri, 19 Oct 2007 10:39:23 -0400 |
| To : XSI(at)Softimage.COM |
| From : "Kris Rivel" <krisrivel(at)gmail.com> |
| Subject : Re: Compiling Windows 64 bit d3 shader |
Kris
On 10/19/07,
Biju Ramachandran <biju.ramachandran(at)ubisoft.com> wrote:
Thanks guys -I was finally able to compile the plugin that works. Now I
am trying to compile the same plugin for Linux 64 - any suggestions/do's
and dont's would be much appreciated.
Thanks
/bij
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Bernard Lebel
Sent: Wednesday, October 03, 2007 1:34 PM
To: XSI(at)Softimage.COM
Subject: Re: Compiling Windows 64 bit d3 shader
You're probably aware of this, but I got bit by it at least once: make
sure you don't compile in debug mode while trying to make the shader
work on a user workstation.
Bernard
On 10/3/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> Hi Biju,
>
> Source code isn't architecture specific (ok some people will argue
> that's not entirely true, but its close enough).
>
> I didn't see any source-code in your attachments, but the error you're
> getting is because the library could not be linked. This could either
> be it was compiled for the wrong architecture, because it's linked
> against a library which is unavailable, or because you didn't put all
> the required source files in the compile command. I can't really
> comment on windows specifics as it's been outside my realm of
> experience for quite a while, but if you grab dependency walker you
> will be able to see what libraries your shader .dll expects to link
> against. This would at least get you started on hunting down what may
> be missing. Though if you're getting this error on the machine it was
> compiled on it's unlikely to be a missing library.
>
> Cheers,
>
> Alan.
>
> On 10/3/07, Biju Ramachandran <biju.ramachandran(at)ubisoft.com> wrote:
> >
> >
> >
> > Hi there
> >
> > How do one convert a 32bit shader to 64bit...? Here is how I did
> > - trying with d3_shader I compiled a thirdparty shader from a 32bit
> > (windows) source code to 64bit (windows .dll file).
> > Installed 32bit shader addon (that came with it) Created
> > C:\Softimage\XSI_6.02\Addons\D3_Shaders\Application\bin\nt-x86-64
> > directory
> > Copied the 64bit dll file to the above mentioned directory When do a
> > quick region in XSI - I get the following error
> >
> > ' ERROR : LINK 0.2 error 191007: cannot load
> > D:\Softimage\XSI_6.02_x64\Addons\D3_Shaders\Application\spdl\..\bin\
> > nt-x86-64\d3shaders.dll, This application has failed to start
> > because the application configuration is incorrect. Reinstalling the
> > application may fix this problem.
> > ' ERROR : PHEN 0.3 error 051011: shader "d3b_normalmap" not found
> > ' ERROR : PHEN 0.3 error 051011: shader "d3b_normalmap" not found
> >
> > I have attached the 32 bit addon and the dll file. Has anyone got
> > this working ..?
> >
> > Thanks
> > Biju
> >
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- References:
- Re: Compiling Windows 64 bit d3 shader
- From: "Bernard Lebel" <3dbernard(at)gmail.com>
- RE: Compiling Windows 64 bit d3 shader
- From: "Biju Ramachandran" <biju.ramachandran(at)ubisoft.com>
- Re: Compiling Windows 64 bit d3 shader
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