Re: xsi 6.x and envelopes ( severe issue)

Date : Fri, 19 Oct 2007 18:42:28 +0300
To : XSI(at)Softimage.COM
From : "Mikko Ronkainen" <noratio(at)kolumbus.fi>
Subject : Re: xsi 6.x and envelopes ( severe issue)
Manny,
this 6.0x bone popping issue were discussed at this list before. After reading about it I wrote to support and got qfe that solved it. It was related to some specific parameters being keyed, after you couldn't pose the character. I don't use the standard ik/fk switch so it was not that.
check:
UDEV00239183: Loosing previous poses when moving controls
and at this list:
anoying keying setting / bug in 6.02


I really don't mind being wrong, but sounds awfully familiar to me.

Cheers
Mikko

On Fri, 19 Oct 2007 18:18:30 +0300, Manny Papamanos <mpapama(at)Softimage.COM> wrote:

Adam, you indicated "I wonder if it's related to the fact that as of 6.0
and later, in order to reliably key a character using bone hierarchies,
I need to use autokey".
Adam, there shouldn't be a need to animate in "auto", I personally hate
using "auto key" and you are not the first to tell me this. The popping
probably occurs because the ik/fk slider may be set to the ik side and
you are animating the arms in fk forcing the chain to "reset" itself to
the res plain. I'd like to take a closer look and put an end to this
issue once and for all, can you call me at support.
Also, from my tests, this can be resolved by selecting all bones with
the "bones" filter, click ctrl+r and set the multi-ppg slider to the FK
side.


Manny Papamanos XSI SPECIALIST AT SOFTIMAGE HEADQUARTERS www.finalgathering.com



-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Julien Stiegler
Sent: Friday, October 19, 2007 5:57 AM
To: XSI(at)Softimage.COM
Subject: Re: xsi 6.x and envelopes ( severe issue)

I wonder if this problem with soft IK is related

http://www.xsi-blog.com/archives/109

Fernando Navarro wrote:

 Not sure if it's related but I have issues with custom operators
being evaluated but not updating (or wrongly updating) the geometry.
Reading a scene containing these operators can reproduce it 90% of the
times. This is something that happens in 6.x but not in 5.11. It has
been reported and probably will know something in a few days.

 Cheers
    Fernando


On 10/19/07, Bradley Gabe <withanar(at)gmail.com> wrote:


I've finished many envelopes in 6.02 and haven't experienced the
issues you
are talking about. Just thinking about it a bit, the bahvior you are
describing is what happens if your envelope data gets randomized where
vertex points are no longer associated with their proper deformers or
static
kinestates. I *have* seen this behavior happen when attempting to
directly
copy envelope weight arrays from one rig to another using the Object
Model.

-Brad


On 10/18/07, Adam Sale <adamsale(at)shaw.ca> wrote:


anyone had any bizarre envelope behavior with xsi 6.02?
at odd times, when i open a scene with an enveloped character, and


manipulate the envelope


by rotating bones, or moving an effector or control, the envelope
goes


ballistic. I mean really bad.


I've never seen this behavior in ANY version of XSI prior to 6. Its


something completely new in my experience..


I wonder if its related to the fact that as of 6.0 and later, in
order to


reliably key a character using bone hierarchies, I need to use
autokey. If I
try to pose a character first and then key after the pose is finished,
often
times, the bones, pop, or jump to unpredictable locations or angles..


Something recursive has crept into the chain tools in XSI, and I
think as


a software whose strength lies in these areas, they absolutely need to
be
addressed in very short order...


Its driving me crazy...

not only  limited to any rig I've made..
happens to jaiqua and other rigs as well.
and doesn't happen every time.. just every now and then.

anyone else come across this?

Adam






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