unfortunately, this sort of stuff has happened on characters where the weights haven't been copied..
----- Original Message -----
From: Bradley Gabe <withanar@gmail.com>
Date: Thursday, October 18, 2007 9:08 pm
Subject: Re: xsi 6.x and envelopes ( severe issue)
To: XSI@Softimage.COM
> I've finished many envelopes in 6.02 and haven't experienced the
> issues you
> are talking about. Just thinking about it a bit, the bahvior you are
> describing is what happens if your envelope data gets randomized where
> vertex points are no longer associated with their proper
> deformers or static
> kinestates. I *have* seen this behavior happen when attempting
> to directly
> copy envelope weight arrays from one rig to another using the
> Object Model.
>
> -Brad
>
>
> On 10/18/07, Adam Sale <adamsale@shaw.ca> wrote:
> >
> > anyone had any bizarre envelope behavior with xsi 6.02?
> > at odd times, when i open a scene with an enveloped character, and
> > manipulate the envelope
> > by rotating bones, or moving an effector or control, the
> envelope goes
> > ballistic. I mean really bad.
> > I've never seen this behavior in ANY version of XSI prior to
> 6. Its
> > something completely new in my experience..
> >
> > I wonder if its related to the fact that as of 6.0 and later,
> in order to
> > reliably key a character using bone hierarchies, I need to use
> autokey. If I
> > try to pose a character first and then key after the pose is
> finished, often
> > times, the bones, pop, or jump to unpredictable locations or
> angles..>
> > Something recursive has crept into the chain tools in XSI, and
> I think as
> > a software whose strength lies in these areas, they absolutely
> need to be
> > addressed in very short order...
> >
> > Its driving me crazy...
> >
> > not only limited to any rig I've made..
> > happens to jaiqua and other rigs as well.
> > and doesn't happen every time.. just every now and then.
> >
> > anyone else come across this?
> >
> > Adam
> >
> >
> >
>