|
Maybe not by you, by the elves. Never forget the elves!
On 10/19/07, Adam Sale <adamsale(at)shaw.ca> wrote:
unfortunately, this sort of stuff has happened on characters where the weights haven't been copied..
----- Original Message ----- From: Bradley Gabe <withanar(at)gmail.com>
Date: Thursday, October 18, 2007 9:08 pm Subject: Re: xsi 6.x and envelopes ( severe issue)
To: XSI(at)Softimage.COM
> I've finished many envelopes in
6.02 and haven't experienced the > issues you > are talking about. Just thinking about it a bit, the bahvior you are > describing is what happens if your envelope data gets randomized where > vertex points are no longer associated with their proper
> deformers or static > kinestates. I *have* seen this behavior happen when attempting > to directly > copy envelope weight arrays from one rig to another using the > Object Model. >
> -Brad > > > On 10/18/07, Adam Sale <adamsale(at)shaw.ca> wrote: > >
> > anyone had any bizarre envelope behavior with xsi 6.02? > > at odd times, when i open a scene with an enveloped character, and > > manipulate the envelope > > by rotating bones, or moving an effector or control, the
> envelope goes > > ballistic. I mean really bad. > > I've never seen this behavior in ANY version of XSI prior to > 6. Its > > something completely new in my experience.. > >
> > I wonder if its related to the fact that as of 6.0 and later, > in order to > > reliably key a character using bone hierarchies, I need to use > autokey. If I > > try to pose a character first and then key after the pose is
> finished, often > > times, the bones, pop, or jump to unpredictable locations or > angles..> > > Something recursive has crept into the chain tools in XSI, and > I think as > > a software whose strength lies in these areas, they absolutely
> need to be > > addressed in very short order... > > > > Its driving me crazy... > > > > not only limited to any rig I've made.. > > happens to jaiqua and other rigs as well.
> > and doesn't happen every time.. just every now and then. > > > > anyone else come across this? > > > > Adam > > > > > > >
|