Re: RE: xsi 6.x and envelopes ( severe issue)

Date : Fri, 19 Oct 2007 08:53:39 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: RE: xsi 6.x and envelopes ( severe issue)
the popping happens with default chain behavior. IK blend at one, Its not the IK chain being manipulated that pops.
 
Lets say I'm moving an IK box for a hand, or rotating a bone in the forearm. It works fine, then lets say I go and adjust a finger bone angle on the same arm. I may be able to adjust a finger or two, but then inexplicably, the other bones in different chains will pop, or the wrist angle will pop to a new angle...
 
I've built and animated a lot of characters in XSI over the years, and haven't come across this before.
 
I have Monday free Manny, can I give you a buzz then?.. hopefully we'll get a scenario where the popping actually occurs.
 
Adam

----- Original Message -----
From: Manny Papamanos <mpapama@Softimage.COM>
Date: Friday, October 19, 2007 8:45 am
Subject: RE: xsi 6.x and envelopes ( severe issue)
To: XSI@Softimage.COM

> Adam, you indicated "I wonder if it's related to the fact that
> as of 6.0
> and later, in order to reliably key a character using bone
> hierarchies,I need to use autokey".
> Adam, there shouldn't be a need to animate in "auto", I
> personally hate
> using "auto key" and you are not the first to tell me this. The
> poppingprobably occurs because the ik/fk slider may be set to
> the ik side and
> you are animating the arms in fk forcing the chain to "reset"
> itself to
> the res plain. I'd like to take a closer look and put an end to this
> issue once and for all, can you call me at support.
> Also, from my tests, this can be resolved by selecting all bones with
> the "bones" filter, click ctrl+r and set the multi-ppg slider to
> the FK
> side.
>
>
> Manny Papamanos
> XSI SPECIALIST AT SOFTIMAGE HEADQUARTERS
> www.finalgathering.com
>
>
>
> -----Original Message-----
> From: owner-xsi@Softimage.COM [mailto:owner-xsi@Softimage.COM]
> On Behalf
> Of Julien Stiegler
> Sent: Friday, October 19, 2007 5:57 AM
> To: XSI@Softimage.COM
> Subject: Re: xsi 6.x and envelopes ( severe issue)
>
> I wonder if this problem with soft IK is related
>
> http://www.xsi-blog.com/archives/109
>
> Fernando Navarro wrote:
>
> >  Not sure if it's related but I have issues with custom
> operators>being evaluated but not updating (or wrongly updating)
> the geometry.
> >Reading a scene containing these operators can reproduce it 90%
> of the
> >times. This is something that happens in 6.x but not in 5.11.
> It has
> >been reported and probably will know something in a few days.
> >
> >  Cheers
> >     Fernando
> >
> >
> >On 10/19/07, Bradley Gabe <withanar@gmail.com> wrote:
> > 
> >
> >>I've finished many envelopes in 6.02 and haven't experienced the
> issues you
> >>are talking about. Just thinking about it a bit, the bahvior
> you are
> >>describing is what happens if your envelope data gets
> randomized where
> >>vertex points are no longer associated with their proper
> deformers or
> static
> >>kinestates. I *have* seen this behavior happen when attempting to
> directly
> >>copy envelope weight arrays from one rig to another using the Object
> Model.
> >>
> >>-Brad
> >>
> >>
> >>On 10/18/07, Adam Sale <adamsale@shaw.ca> wrote:
> >>   
> >>
> >>>anyone had any bizarre envelope behavior with xsi 6.02?
> >>>at odd times, when i open a scene with an enveloped
> character, and
> >>>     
> >>>
> >>manipulate the envelope
> >>   
> >>
> >>>by rotating bones, or moving an effector or control, the envelope
> goes
> >>>     
> >>>
> >>ballistic. I mean really bad.
> >>   
> >>
> >>>I've never seen this behavior in ANY version of XSI prior to
> 6. Its
> >>>     
> >>>
> >>something completely new in my experience..
> >>   
> >>
> >>>I wonder if its related to the fact that as of 6.0 and later, in
> order to
> >>>     
> >>>
> >>reliably key a character using bone hierarchies, I need to use
> autokey. If I
> >>try to pose a character first and then key after the pose is
> finished,often
> >>times, the bones, pop, or jump to unpredictable locations or
> angles..>>   
> >>
> >>>Something recursive has crept into the chain tools in XSI,
> and I
> think as
> >>>     
> >>>
> >>a software whose strength lies in these areas, they absolutely
> need to
> be
> >>addressed in very short order...
> >>   
> >>
> >>>Its driving me crazy...
> >>>
> >>>not only  limited to any rig I've made..
> >>>happens to jaiqua and other rigs as well.
> >>>and doesn't happen every time.. just every now and then.
> >>>
> >>>anyone else come across this?
> >>>
> >>>Adam
> >>>
> >>>
> >>>     
> >>>
> >>   
> >>
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> >
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