yeah ... them... now if only we could harness the elves for good, not for the mindless evil they introduce into our lives at the most random of moments..
----- Original Message -----
From: Bradley Gabe <withanar@gmail.com>
Date: Friday, October 19, 2007 9:17 am
Subject: Re: xsi 6.x and envelopes ( severe issue)
To: XSI@Softimage.COM
> Maybe not by you, by the elves. Never forget the elves!
>
> On 10/19/07, Adam Sale <adamsale@shaw.ca> wrote:
> >
> > unfortunately, this sort of stuff has happened on characters
> where the
> > weights haven't been copied..
> >
> >
> > ----- Original Message -----
> > From: Bradley Gabe <withanar@gmail.com>
> > Date: Thursday, October 18, 2007 9:08 pm
> > Subject: Re: xsi 6.x and envelopes ( severe issue)
> > To: XSI@Softimage.COM
> >
> > > I've finished many envelopes in 6.02 and haven't experienced the
> > > issues you
> > > are talking about. Just thinking about it a bit, the bahvior
> you are
> > > describing is what happens if your envelope data gets
> randomized where
> > > vertex points are no longer associated with their proper
> > > deformers or static
> > > kinestates. I *have* seen this behavior happen when attempting
> > > to directly
> > > copy envelope weight arrays from one rig to another using the
> > > Object Model.
> > >
> > > -Brad
> > >
> > >
> > > On 10/18/07, Adam Sale <adamsale@shaw.ca> wrote:
> > > >
> > > > anyone had any bizarre envelope behavior with xsi 6.02?
> > > > at odd times, when i open a scene with an enveloped
> character, and
> > > > manipulate the envelope
> > > > by rotating bones, or moving an effector or control, the
> > > envelope goes
> > > > ballistic. I mean really bad.
> > > > I've never seen this behavior in ANY version of XSI prior to
> > > 6. Its
> > > > something completely new in my experience..
> > > >
> > > > I wonder if its related to the fact that as of 6.0 and later,
> > > in order to
> > > > reliably key a character using bone hierarchies, I need to use
> > > autokey. If I
> > > > try to pose a character first and then key after the pose is
> > > finished, often
> > > > times, the bones, pop, or jump to unpredictable locations or
> > > angles..>
> > > > Something recursive has crept into the chain tools in XSI, and
> > > I think as
> > > > a software whose strength lies in these areas, they absolutely
> > > need to be
> > > > addressed in very short order...
> > > >
> > > > Its driving me crazy...
> > > >
> > > > not only limited to any rig I've made..
> > > > happens to jaiqua and other rigs as well.
> > > > and doesn't happen every time.. just every now and then.
> > > >
> > > > anyone else come across this?
> > > >
> > > > Adam
> > > >
> > > >
> > > >
> > >
> >
>