HDRI newbie question

Date : Sat, 20 Oct 2007 16:25:52 +0200
To : XSI(at)Softimage.COM
From : karlnrose <karlnrose(at)bluewin.ch>
Subject : HDRI newbie question
Hey gang, I've been meaning to look into HDRI lighting for a while now and today I finally did. I'm testing it on a simple sphere sitting on a grid with a phong material and some slight reflectivity. It's super easy to use and all that in XSI, but I'm having one small problem with my render. The problem is when I apply a panoramic .hdr image to my image based lighting pass and I use cylindrical mapping the refelctions on the sphere have a big black area at the top in the middle of where the sky should be reflected. I suppose because the mapping is cylindrical and the image is rectangular it doesn't map anything above the cylinder. I tried all the other mapping methods and non of them work with the reflections correctly. I also tried using the original 'probe' image that I used to create my panoramic .hdr image. No joy there either.

Can anyone tell me how to get my geo to reflect only sky where the sky should be in the reflection and not a big black dot?


Cheers, Karl.


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