D'oh! >:o My dumb!
Thanks Wayne,
Karl.
Wayne Williams wrote:
Convert your image using hdrshop to cubic cross format and use that in
xsi with cubic cross mapping.
----- Original Message ----- From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Saturday, October 20, 2007 10:25 AM
Subject: HDRI newbie question
Hey gang, I've been meaning to look into HDRI lighting for a while
now and today I finally did. I'm testing it on a simple sphere
sitting on a grid with a phong material and some slight
reflectivity. It's super easy to use and all that in XSI, but I'm
having one small problem with my render. The problem is when I apply
a panoramic .hdr image to my image based lighting pass and I use
cylindrical mapping the refelctions on the sphere have a big black
area at the top in the middle of where the sky should be reflected.
I suppose because the mapping is cylindrical and the image is
rectangular it doesn't map anything above the cylinder. I tried all
the other mapping methods and non of them work with the reflections
correctly. I also tried using the original 'probe' image that I used
to create my panoramic .hdr image. No joy there either.
Can anyone tell me how to get my geo to reflect only sky where the
sky should be in the reflection and not a big black dot?
Cheers,
Karl.
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