Hello
I’m writing a graphic sequencer and I have a problem,
I’ll explain it:
I’m rendering three lines (one for each axis)
When I’m render my graphic sequencer code in a orthographic
view (top, front, right) or in a user viewport, my render runs perfectly.
But if I render it on a camera viewport, the lines are not parallels
to the axis.
I know that the problem is that I don’t initialize the
perspective in my OpenGL code.
I’d tried with the gluPerspective function, but if I
put it on my code, the axis don’t be rendered in any viewport.
How can I solve it?
Thanks in advance