silly suggestion :
why don't you just bake it in zbrush...
Mathieu Leclaire wrote:
OK, Iâm still trying to replicate the Zbrush shader look in XSI.
Anyone care to help?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that
is why it's called the present"
-----Original Message-----
*From:* Bradley Gabe [mailto:withanar(at)stanwinston.com]
*Sent:* Wednesday, June 20, 2007 7:51 PM
*To:* XSI(at)Softimage.COM
*Subject:* Re: Zbrush shading in XSI
If I am not mistaken, he is referring to the real time shading look in
Zbrush3. Regardless of the displacement or not, objects in Zbrush3
have a kind of real time subsurface shading look to them, not unlike a
shaded marble or other semi transparent stone, which makes sense
considering it's intended appeal to classical sculptors.
Because of this light model, everything in Zbrush3 looks more
physically accurate than the default realtime shaders in XSI. And
since we do a lot of Zbrush work here in tandem with XSI, I can
foresee the same thing happening with clients growing attached to the
Zbrush look, and our need to replicate it in XSI. So I'll be watching
this thread with interest. :-)
-Brad
Not sure I understand the question. Zbrush 2 and 3 use built in
displacement maps to achieve their look within the app. You can get
the same look in XSI if you also bring in the displacment maps the
zbrush can generate for that purpose.
I believe Zbrush 3 still needs an updated zmapper plugin to do this
properly - which has not yet been released.
Adrian
On 6/20/07, *Mathieu Leclaire* <mleclair(at)hybride.com
<mailto:mleclair(at)hybride.com>> wrote:
I'm repeating myself if you read my first email but first off, I don't
know much about Zbrush so excuse my ignorance. I though I'd ask you
guys first before digging into the software.
Any of you guys know what shader they are using in Zbrush? My modelers
are working on a model in Zbrush and it looks all good but once they
import it back into XSI, it doesn't look as good. Anyone know what
they use? Any info somewhere on their shading system?
What happens is that the supervisor looks at the model in Zbrush and
likes what he sees and then when we bring it back into XSI, it's not
the same and it draws confusion. So I was wondering if anyone knew how
to have the same kind of shading in both softwares?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that
is why it's called the present"
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com <http://www.liquidlightdigital.com>
HD/SD Production | VFX & Animation | Production Management
--
Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
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