The RT Shader interface is aimed at game development, where programmers
create custom shaders for it. In regards to this purpose it's amazingly
power- and useful, offering complete low-level OGL and DX access. I
doubt it was ever meant to mimic mr features.
-André
Gene Crucean wrote:
I've been trying the same thing and have slowly come to the conclusion
that XSI's realtime shader support is pretty limited. Honestly I can't
get anything besides some really basic shaders to work properly.
On 10/23/07, *Axel Akesson* <axel.akesson(at)gmail.com
<mailto:axel.akesson(at)gmail.com>> wrote:
SSS and occlusion?
Cheers,
Axel
On 10/23/07, *Mathieu Leclaire* < mleclair(at)hybride.com
<mailto:mleclair(at)hybride.com>> wrote:
OK, I'm still trying to replicate the Zbrush shader look in
XSI. Anyone care to help?
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