I'm trying to use the dielectric shader node on a phong materials
transparency, but I can't get it to attach. In the help file for the
dielectric it states: "Used to control the Transparency parameter of a
surface shader, usually Phong, to create realistic glass or water."
Only when I try to plug it in to the phong, all the ports are greyed
out. How do I use this shader?? Can anyone shed some light?
Karl.
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