I came across a few other shaders that didnt connect to a node that uses
the shadow and or photon inputs
(not sure which shaders, and if they are native or 3rd party), but
usually if inputs are greyed out, I try to disconnect
those from the material node.
karlnrose wrote:
Thanks Oz, I tried it and it works!! I must say it was considerate of
Softimage not to include that crucial piece of advice in the help file.
Karl.
Oz Adi wrote:
dielectric doesnt like the shadow and photon ports :)
connect your phong, only to the surface input of the material, then
you'll be able to connect the dielectric to the phong node.
karlnrose wrote:
I'm trying to use the dielectric shader node on a phong materials
transparency, but I can't get it to attach. In the help file for
the dielectric it states: "Used to control the Transparency
parameter of a surface shader, usually Phong, to create realistic
glass or water." Only when I try to plug it in to the phong, all
the ports are greyed out. How do I use this shader?? Can anyone
shed some light?
Karl.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi