No need for new bells and whistles then, you can already do exactly that
with the current toolset.
-André
Oz Adi wrote:
yes, that's the one :)
Wayne Williams wrote:
I think you are talking about adam's post.
"6) muscle sim.. simple arm flexing example with underlying muscle
object driven by an f-curve node that could have its profile updated
on the fly to change the muscle shape. controls for changing muscle
height, thickness, compresison, min, max etc.. uses a raycasting /
shrinwrap type node to have the high res mesh follow the underlying
muscle.."
I guess we'll see what is in store for XSI in the coming months.
-wayne
----- Original Message ----- From: "Oz Adi" <oz(at)broadcast.co.il>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, October 24, 2007 1:08 PM
Subject: Re: OT: Autodesk purchases cMuscle
maybe :)
but as far as I can remember, there was a thread here, that someone
wrote from the top of his mind, what he remembered from
the moondust presentation at the user group meeting... and I am
almost sure he wrote something about a muscle system...
peter boeykens wrote:
let me have a guess... they showed CAT for 3dsMax?
----- Original Message ----- From: "Oz Adi" <oz(at)broadcast.co.il>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, October 24, 2007 6:14 PM
Subject: Re: OT: Autodesk purchases cMuscle
I remember reading a couple of months ago, a report from siggraph,
that soft showed some kind of muscle system
that is related or not related to moondust ?
Wayne Williams wrote:
http://www.cometdigital.com/cMuscleSystem_notice.php
well, i guess any hopes of that being ported to xsi are
squashed. Is this even replicatable in XSI with its current toolset?
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