Re: Zbrush shading in XSI

Date : Fri, 26 Oct 2007 10:29:12 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Zbrush shading in XSI
Hi Mathieu,

did you see any progress sofar?

I guess you allready know Andy Nicholas Postlight?

http://www.andynicholas.com/thezone/index.php?area=downloadinfo&app=XSI5&file=0

and the Taron/Spoeth ZBornToy:

http://www.frischluft.com/zborntoy/zborntoy.php


Both arenÂt strictly realtime but still interesting in their approach, should at least be inspiring in terms of splitting up a "realistic realtime shader" into components and identifying the required buffers/passes/calculations?

Personally, I wonder why something like postlight
(in a streamlined implementation) isnÂt the default
way of the viewport giving user feedback?

Whatever, instead of just mimicking ZBrushÂs (beautiful)
viewport/shaders, IÂd love to have that coupled with
a full-throttle control for lights, surfaces and reflections...

Including "satellite nodes" for extra viewport redraw...

Cheers

tim






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