Hi All,
I was wondering if it's possible to trigger the visibility on an
object depending on the angle to the camera? I'm hoping it would be
possible through a shader, but my options now seems to be scripted
operators... which is VBS based only? never really used them so I
don't have a clue about how they work.
Anyhow, suggestions would be welcome.
regards
stefan andersson
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Pixel Abuser (at) http://www.swiss.se/
Blog (at) http://sanders3d.blogspot.com/
Web (at) http://sanders3d.googlepages.com/
work e.mail: stefan [at] swiss.se
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