RE: shader writing: Array picking menu question

Date : Tue, 30 Oct 2007 10:32:37 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: shader writing: Array picking menu question
In the propertyset section:
 
Parameter "objects" input
{
    guid = "{CD693DF1-2B99-4E20-9807-4C5457EF7D33}";
    type = reference;
}
 
In the Defaults section:

objects
{
    UIType = "ReferenceWidget.ReferenceWidget.1"
    {
        filter = "{6B579D20-3DC5-11D0-9449-00AA006D3165}";    # 3DObjects
        mode   = "multi";
    }
}
 
Check out the sib_lightning.spdl for an example usage of it.
 
 - ½


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Reinhard Claus
Sent: 30-Oct-2007 09:59
To: XSI(at)Softimage.COM
Subject: Re: shader writing: Array picking menu question

Hi Rob
have a peek into the spdls from the phenolib directory. contour.out.spdl has a "obj_array" named parameter which might be what you're after. mib_geo_instance_mlist.spdl has a material array (type=material)
I don't know whether all these are handled ui wise by xsi
some other interesting new shaders are in the new version of the architectural dll by the way (e.g. portal lights).  Not intending to sound like *hint * hint * ;-)

Cheers,
Reinhard
On 10/30/07, Rob Wuijster <rob(at)glassworksamsterdam.nl> wrote:
Hi all,

I'm looking into the production shaders from the MR 3.6 library, to see
if I can write a PPG or two....

The mi code states the subset shader as follows:

declare shader "mip_render_subset" (
         boolean "enabled"        default on,
         array geometry "objects",
         array integer  "instance_label",
         material       "material",
         boolean "mask_only"      default off,
         color   "mask_color"     default 1 1 1 1,
         color   "background"     default 0 0 0 0,
         color   "other_objects"  default 0 0 0 0,
         boolean "full_screen_fg" default on
     )
     apply lens
     version 5
end declare


How can I set an array for the geometry picking:

        Parameter "objects" input
        {
                GUID = "{6E5F6515-FF4B-42FA-B9D6-9F4E1231359D}";
                UI "mapping" = "{38D56C23-8C0D-11D0-857D-00A02417D029}";
                Inspectable = off;
                Type = array
                {
                        Parameter "objects" input
                        {
                                GUID = "{B4A7E44E-6C8B-46CA-8698-6DDB36C244D8}";
                                Type = ????????;   <----How to have XSI look at geometry here? -->
                        }
                };
        }
}

The same goes for the "material" entry as well....

cheers for any answers, as it has been a while since I did this
conversion writing, and am slowly working my way through the SDK now,


Rob Wuijster
Glassworks Amsterdam

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.