GetRaycastIntersections() weirdness
| Date : Tue, 30 Oct 2007 16:38:25 +0100 |
| To : XSI(at)Softimage.COM |
| From : Philipp Oeser <philipp.oeser(at)liga01.de> |
| Subject : GetRaycastIntersections() weirdness |
I have a car setup here and I use "GetRaycastIntersections()" inside a SCOP as a basis to control wheel positions for a car driving on a uneven bumpy road. "GetRaycastIntersections()" is a really nice addition btw...so much uses to it... :-)
Anyway, I am experiencing some weird behaviour with it: It works allright when I intersect my GroundMesh, I get the right data and everything.
But I get a considerable speedup (about 4x) for my SCOP when I shrinkwrap another object to the GroundMesh - which is totally unrelated to my carsetup and the SCOP -.
I am just guessing here:
Maybe the shrinkwrap prevents the SCOP from building the acceleration cache on each update? (because it uses a similar/same cache already?)
How could I prevent the cache to be buit everytime I update my SCOP? (4x speedup ?=? 4 calls to GetRaycastIntersections() for the 4 wheels btw..)
Any hints welcome and thanx again for this great tool
Philipp
--
LIGA_01 COMPUTERFILM GmbH Philipp Oeser
MUNICH Landwehrstrasse 60-62 80336 Munich, Germany fon: +49 - (0)89 - 51 555 8-88 fax: +49 - (0)89 - 51 555 8-77
www.liga01.com
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