Hi all,
I'm looking into the production shaders from the MR 3.6 library, to see
if I can write a PPG or two....
The mi code states the subset shader as follows:
declare shader "mip_render_subset" (
boolean "enabled" default on,
array geometry "objects",
array integer "instance_label",
material "material",
boolean "mask_only" default off,
color "mask_color" default 1 1 1 1,
color "background" default 0 0 0 0,
color "other_objects" default 0 0 0 0,
boolean "full_screen_fg" default on
)
apply lens
version 5
end declare
How can I set an array for the geometry picking:
Parameter "objects" input
{
GUID = "{6E5F6515-FF4B-42FA-B9D6-9F4E1231359D}";
UI "mapping" = "{38D56C23-8C0D-11D0-857D-00A02417D029}";
Inspectable = off;
Type = array
{
Parameter "objects" input
{
GUID =
"{B4A7E44E-6C8B-46CA-8698-6DDB36C244D8}";
Type = ????????; <----How to have XSI
look at geometry here? -->
}
};
}
}
The same goes for the "material" entry as well....
cheers for any answers, as it has been a while since I did this
conversion writing, and am slowly working my way through the SDK now,
Rob Wuijster
Glassworks Amsterdam
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