RE: rubik's cube

Date : Wed, 31 Oct 2007 12:39:27 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: rubik's cube
You can pull them apart easily enough if you want to see how they work. Peel
the colours off and you'll see the screws that hold it together. They're
quite neat the way they work, clever piece of thought went into the design.
Someone somewhere did work out a rig for one in xsi I think. Try on XSIbase,
it may have been there. I suspect probably grouping and switching of
constraints might be the answer. 

All the cubes are the same size, the centre one can move if you rotate the
centre section.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Oz Adi
> Sent: 31 October 2007 10:53
> To: XSI(at)Softimage.COM
> Subject: rubik's cube
> 
> Hi,
> 
> I need to rig a working rubik's cube.
>  From what I saw, on each side of the cube, the centered smaller cube
> is
> static,
> but all the rest are rotating around all 3 axes.
> I guess this could be achieved by using a number of parents, and
> turning
> on/off pose constraints.
> 
> I was wondering, maybe someone already had to deal with a 3D rubik's
> cube, and could share some tips and tricks,
> and\or a better approach.
> 
> thanks,
> Oz.
> www.ozadi.com
> 
> 
> 
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