Re: rubik's cube
| Date : Wed, 31 Oct 2007 15:34:48 +0200 |
| To : XSI(at)Softimage.COM |
| From : Oz Adi <oz(at)broadcast.co.il> |
| Subject : Re: rubik's cube |
thanks guys, for the info.
I've already tried the freeze transforms idea, and it does work, the only thing that bothers me is, when the client want to change
some animation, it should be a nightmare (I need to do a 25-30 sec one shot animation)
To try and improve this method,
I am thinking of having a square curve near each of the cube's side, and a ppg with 6 boolean switches, each switch for each sqaure curve,
as the animator, it's my responsibility to make sure, only one switch can be on in a given time.
Then have a scop on each little cube, to check which switch in on, and rotate with it's corresponding square curve
this is of course, some kind of a "simulation", meaning I cannot scrub the timeline, because the little cubes has no keyframes.
image: http://www.ozadi.com/pix/rubiks.jpg
but maybe after the animation is approved I can plot their transfomrs.
what do you think?
Joe Laffey wrote:
On Wed, 31 Oct 2007, kim aldis wrote:
You can pull them apart easily enough if you want to see how they work. Peel
the colours off and you'll see the screws that hold it together.
No need to remove screws to take the Rubik's apart. Just turn one side 45 degrees, and then either stick a flathead screwdriver, or your thumb under the middle cube of the row and lift.
I am sure there is Google/YouTube reference for this.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e07635
USA | -------------------------------------
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- References:
- rubik's cube
- From: Oz Adi <oz(at)broadcast.co.il>
- RE: rubik's cube
- From: "kim aldis" <xsi(at)kim-aldis.co.uk>
- RE: rubik's cube
- From: Joe Laffey <joe(at)laffey.tv>
- rubik's cube
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