How about
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
> Sent: 31 October 2007 13:35
> To: XSI(at)Softimage.COM
> Subject: Re: rubik's cube
>
> thanks guys, for the info.
>
> I've already tried the freeze transforms idea, and it does
> work, the only thing that bothers me is, when the client want
> to change some animation, it should be a nightmare (I need to
> do a 25-30 sec one shot animation)
>
> To try and improve this method,
> I am thinking of having a square curve near each of the
> cube's side, and a ppg with 6 boolean switches, each switch
> for each sqaure curve, as the animator, it's my
> responsibility to make sure, only one switch can be on in a
> given time.
> Then have a scop on each little cube, to check which switch
> in on, and rotate with it's corresponding square curve this
> is of course, some kind of a "simulation", meaning I cannot
> scrub the timeline, because the little cubes has no keyframes.
> image: http://www.ozadi.com/pix/rubiks.jpg
> but maybe after the animation is approved I can plot their transfomrs.
>
> what do you think?
>
>
>
>
>
> Joe Laffey wrote:
> > On Wed, 31 Oct 2007, kim aldis wrote:
> >
> >> You can pull them apart easily enough if you want to see how they
> >> work. Peel the colours off and you'll see the screws that hold it
> >> together.
> >
> >
> > No need to remove screws to take the Rubik's apart. Just
> turn one side
> > 45 degrees, and then either stick a flathead screwdriver, or your
> > thumb under the middle cube of the row and lift.
> >
> >
> > I am sure there is Google/YouTube reference for this.
> >
> > --
> > Joe Laffey | Visual Effects for Film and Video
> > LAFFEY Computer Imaging |
> -------------------------------------
> > St. Louis, MO | Show Reel http://LAFFEY.tv/?e07635
> > USA |
> -------------------------------------
> > . | -*- Digital Fusion Plugins -*-
> >
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