RE: rubik's cube

Date : Wed, 31 Oct 2007 13:47:42 -0000
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <Adam.Seeley(at)primefocusworld.com>
Subject : RE: rubik's cube
Oop, went too soon,

How about .... lattices that cover each of the 6 sides, which are then applied during each rotation, frozen and removed after the animation?

Again, not very interactive or scrubbable.

Adam.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adam Seeley
> Sent: 31 October 2007 13:38
> To: XSI(at)Softimage.COM
> Subject: RE: rubik's cube
> 
> How about  
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
> > Sent: 31 October 2007 13:35
> > To: XSI(at)Softimage.COM
> > Subject: Re: rubik's cube
> > 
> > thanks guys, for the info.
> > 
> > I've already tried the freeze transforms idea, and it does 
> work, the 
> > only thing that bothers me is, when the client want to change some 
> > animation, it should be a nightmare (I need to do a 25-30 
> sec one shot 
> > animation)
> > 
> > To try and improve this method,
> > I am thinking of having a square curve near each of the 
> cube's side, 
> > and  a ppg with 6 boolean switches, each switch for each 
> sqaure curve, 
> > as the animator, it's my responsibility to make sure, only 
> one switch 
> > can be on in a given time.
> > Then have a scop on each little cube, to check which switch 
> in on, and 
> > rotate with it's corresponding square curve this is of course, some 
> > kind of a "simulation", meaning I cannot scrub the 
> timeline, because 
> > the little cubes has no keyframes.
> > image: http://www.ozadi.com/pix/rubiks.jpg
> > but maybe after the animation is approved I can plot their 
> transfomrs.
> > 
> > what do you think?
> > 
> > 
> > 
> > 
> > 
> > Joe Laffey wrote:
> > > On Wed, 31 Oct 2007, kim aldis wrote:
> > >
> > >> You can pull them apart easily enough if you want to see 
> how they 
> > >> work. Peel the colours off and you'll see the screws 
> that hold it 
> > >> together.
> > >
> > >
> > > No need to remove screws to take the Rubik's apart. Just
> > turn one side
> > > 45 degrees, and then either stick a flathead screwdriver, or your 
> > > thumb under the middle cube of the row and lift.
> > >
> > >
> > > I am sure there is Google/YouTube reference for this.
> > >
> > > -- 
> > > Joe Laffey                |       Visual Effects for Film 
> and Video
> > > LAFFEY Computer Imaging   |     
> > -------------------------------------
> > > St. Louis, MO             |       Show Reel 
> http://LAFFEY.tv/?e07635
> > > USA                       |     
> > -------------------------------------
> > > .                         |        -*- Digital Fusion Plugins -*-
> > > 
> > 
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