Re: rubik's cube

Date : Wed, 31 Oct 2007 14:28:31 -0000
To : <XSI(at)Softimage.COM>
From : "Patrick Nethercoat" <patrick(at)brandtanim.co.uk>
Subject : Re: rubik's cube
I can't try anything out right now, but what about having 6 control objects, one placed just outside each face that checks for the 9 closest cubes to itself, and transforms them round its own local axis.
I'm not so experienced with scops. Could this be doable?




----- Original Message ----- From: "Adam Seeley" <Adam.Seeley(at)primefocusworld.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, October 31, 2007 1:37 PM
Subject: RE: rubik's cube



How about

-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
Sent: 31 October 2007 13:35
To: XSI(at)Softimage.COM
Subject: Re: rubik's cube

thanks guys, for the info.

I've already tried the freeze transforms idea, and it does
work, the only thing that bothers me is, when the client want
to change some animation, it should be a nightmare (I need to
do a 25-30 sec one shot animation)

To try and improve this method,
I am thinking of having a square curve near each of the
cube's side, and  a ppg with 6 boolean switches, each switch
for each sqaure curve, as the animator, it's my
responsibility to make sure, only one switch can be on in a
given time.
Then have a scop on each little cube, to check which switch
in on, and rotate with it's corresponding square curve this
is of course, some kind of a "simulation", meaning I cannot
scrub the timeline, because the little cubes has no keyframes.
image: http://www.ozadi.com/pix/rubiks.jpg
but maybe after the animation is approved I can plot their transfomrs.

what do you think?





Joe Laffey wrote:
> On Wed, 31 Oct 2007, kim aldis wrote:
>
>> You can pull them apart easily enough if you want to see how they
>> work. Peel the colours off and you'll see the screws that hold it
>> together.
>
>
> No need to remove screws to take the Rubik's apart. Just
turn one side
> 45 degrees, and then either stick a flathead screwdriver, or your
> thumb under the middle cube of the row and lift.
>
>
> I am sure there is Google/YouTube reference for this.
>
> -- > Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging |
-------------------------------------
> St. Louis, MO | Show Reel http://LAFFEY.tv/?e07635
> USA |
-------------------------------------
> . | -*- Digital Fusion Plugins -*-
>
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>
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