What would happen if you converted the keys to quaternions? Wouldn't that
solve it?
Andy
> Be careful, that should pretty much immediately get you into gimbal lock
> trouble.
>
> -André
>
>
> pingo van der brinkloev wrote:
>> ok I got a really easy solution.
>>
>> Make 9 boxes and distribute them 3x3x3 (the cube)
>>
>> select all the cubes and center their center in 0,0,0
>>
>> Now you can select sides and rotate them and it works like it should.
>>
>> Just remember to flatten the animation keys.
>>
>> cheers!
>>
>> pingo
>>
>> On 31/10/2007, at 14.47, Adam Seeley wrote:
>>
>>> Oop, went too soon,
>>>
>>> How about .... lattices that cover each of the 6 sides, which are
>>> then applied during each rotation, frozen and removed after the
>>> animation?
>>>
>>> Again, not very interactive or scrubbable.
>>>
>>> Adam.
>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM
>>>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adam Seeley
>>>> Sent: 31 October 2007 13:38
>>>> To: XSI(at)Softimage.COM
>>>> Subject: RE: rubik's cube
>>>>
>>>> How about
>>>>
>>>>> -----Original Message-----
>>>>> From: owner-xsi(at)Softimage.COM
>>>>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
>>>>> Sent: 31 October 2007 13:35
>>>>> To: XSI(at)Softimage.COM
>>>>> Subject: Re: rubik's cube
>>>>>
>>>>> thanks guys, for the info.
>>>>>
>>>>> I've already tried the freeze transforms idea, and it does
>>>> work, the
>>>>> only thing that bothers me is, when the client want to change some
>>>>> animation, it should be a nightmare (I need to do a 25-30
>>>> sec one shot
>>>>> animation)
>>>>>
>>>>> To try and improve this method,
>>>>> I am thinking of having a square curve near each of the
>>>> cube's side,
>>>>> and a ppg with 6 boolean switches, each switch for each
>>>> sqaure curve,
>>>>> as the animator, it's my responsibility to make sure, only
>>>> one switch
>>>>> can be on in a given time.
>>>>> Then have a scop on each little cube, to check which switch
>>>> in on, and
>>>>> rotate with it's corresponding square curve this is of course, some
>>>>> kind of a "simulation", meaning I cannot scrub the
>>>> timeline, because
>>>>> the little cubes has no keyframes.
>>>>> image: http://www.ozadi.com/pix/rubiks.jpg
>>>>> but maybe after the animation is approved I can plot their
>>>> transfomrs.
>>>>>
>>>>> what do you think?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Joe Laffey wrote:
>>>>>> On Wed, 31 Oct 2007, kim aldis wrote:
>>>>>>
>>>>>>> You can pull them apart easily enough if you want to see
>>>> how they
>>>>>>> work. Peel the colours off and you'll see the screws
>>>> that hold it
>>>>>>> together.
>>>>>>
>>>>>>
>>>>>> No need to remove screws to take the Rubik's apart. Just
>>>>> turn one side
>>>>>> 45 degrees, and then either stick a flathead screwdriver, or your
>>>>>> thumb under the middle cube of the row and lift.
>>>>>>
>>>>>>
>>>>>> I am sure there is Google/YouTube reference for this.
>>>>>>
>>>>>> --
>>>>>> Joe Laffey | Visual Effects for Film
>>>> and Video
>>>>>> LAFFEY Computer Imaging |
>>>>> -------------------------------------
>>>>>> St. Louis, MO | Show Reel
>>>> http://LAFFEY.tv/?e07635
>>>>>> USA |
>>>>> -------------------------------------
>>>>>> . | -*- Digital Fusion Plugins -*-
>>>>>>
>>>>>
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